Youth Innovation Lab ยท Middle & high school

Built by the ones who inherit it.

A civic innovation program for your classroom. Students pick a problem they care about, work with an AI mentor that asks instead of tells, and move through four levels from opinion to action.

Eutopose comes from eutopia and purpose. Teachers see every student's progress as it happens.

The student demo works best on a desktop. Progress saves in the same browser.

๐ŸŒ Six causes students care about.

Students pick the problem.

๐ŸŒŠ Environment

Stopping water pollution in your community.

๐Ÿ’› Mental Health & Belonging

Stopping bullying and building belonging.

๐Ÿ˜๏ธ Housing & Community

Helping children and youth who are homeless.

๐ŸŽ Food & Hunger

Providing food to people who are hungry.

๐Ÿ“š Access to Education

Providing better access to literacy and books in schools.

๐Ÿพ Animal Welfare

Helping animals in shelters.

โšก After one level, 29% โ†’ 71% of students agreed: "Students my age can change things. Not someday. Now."

See the pilot results

Four levels. Real problems. Real impact.

Every cause follows the same path, so students learn a way of working they can take to any problem.

Level 01

๐Ÿ“ฃ Advocate

Use your voice

Feel why it matters, learn the rules behind it, and find out who makes the decisions.

Level 02

๐Ÿ” Investigator

Find the truth

Study real case studies, read the data, and test claims with an investigator's checklist.

Level 03

๐Ÿš€ Changemaker

Put it out there

Start a petition or plan a service project, with a teacher or adult unlocking the step.

Level 04

๐Ÿ’ก Innovator

Build a solution

Design and build a working app with the mentor's guidance. In development.

๐Ÿซ Bring Eutopose to your school.

Tell us about your students and what you want them to take on. We'll put together a plan that fits your schedule.

Students sit together on the floor of their school library, working through Eutopose on their laptops

How it works

From caring about a problem to doing something about it.

Students choose a cause and climb four levels with a mentor that keeps them thinking. Teachers stay in control the whole way.

๐ŸŽ’ For students

Four levels.

The same path for every cause, built for 35 to 45 minute class sessions.

Level 01

๐Ÿ“ฃ Advocate

Use your voice

Feel why it matters, learn the rules behind it, and find out who makes the decisions.

Level 02

๐Ÿ” Investigator

Find the truth

Study real case studies, read the data, and test claims with an investigator's checklist.

Level 03

๐Ÿš€ Changemaker

Put it out there

Start a petition or plan a service project, with a teacher or adult unlocking the step.

Level 04

๐Ÿ’ก Innovator

Build a solution

Design and build a working app with the mentor's guidance. In development.

A student checks off completed lessons on his Eutopose mission dashboard
Lessons break each skill into clear steps.
A student watches a short video lesson that breaks down an example letter
Short video lessons and worked examples show students what good looks like.

Six causes to choose from.

Students pick the cause they care about most.

๐ŸŒŠ Environment

Stopping water pollution in your community.

๐Ÿ’› Mental Health & Belonging

Stopping bullying and building belonging.

๐Ÿ˜๏ธ Housing & Community

Helping children and youth who are homeless.

๐ŸŽ Food & Hunger

Providing food to people who are hungry.

๐Ÿ“š Access to Education

Providing better access to literacy and books in schools.

๐Ÿพ Animal Welfare

Helping animals in shelters.

A mentor that asks, not tells.

The AI mentor is warm and has high expectations. It never writes for the student, and it always leaves a clear next step.

  • โœ‚๏ธ Short repliesTwo to four sentences, so students do the thinking.
  • โœ๏ธ Never writes the workIt asks questions and points the way. The student writes.
  • ๐Ÿ” Three exchanges at a timeTopic-specific questions, not open-ended chat.
  • ๐Ÿ›ก๏ธ No personal details sentNo names, login codes or account information go to the AI.

๐Ÿง‘โ€๐Ÿซ For teachers

Teachers stay in control.

You decide what students work on and when they move forward. The dashboard shows where every student is.

  • ๐ŸŽฏ You assign the workChoose the cause and the levels your class works on.
  • ๐Ÿšฆ You unlock the main projectStudents start the Changemaker project only when you give the go-ahead. Students who are behind can still jump in.
  • ๐Ÿ’ฌ Extended discussion questions includedGive them to students who finish early, so they go deeper while the rest of the class catches up and everyone stays on track.
  • ๐Ÿ“Š You see progress liveWhere each student is, how much effort they're putting in, and the work they produce.
  • ๐Ÿ”’ Student privacy built in Students join with a class code and are known only by first name and last initial. No names, login codes or account details are ever sent to the AI. 
  • ๐Ÿ› ๏ธ Set up for youWe create your teacher account and walk you through it.

๐Ÿซ Bring Eutopose to your school.

Tell us about your students and what you want them to take on. We'll put together a plan that fits your schedule.

Pilot results ยท Preliminary

Preliminary pilot data.

Students completed a single Eutopose level. We surveyed them before and after.

These are early results. One level, under 6 hours of class time, 14 students, anonymous surveys, and no comparison group. 

5th gradersTitle I public elementary school, North Carolina2 weeks, 35-minute lessons each dayAnonymous survey, 14 students each time

โœ‰๏ธ 14 of 14 students sent a letter to a real elected official.

๐Ÿ“Š Before vs. after, at a glance.

Share of the 14 students who agreed with each statement.

โฑ๏ธ These changes came from just one level and less than 6 hours on Eutopose.

โœŠ Students said they could act.

Share of students who agreed, before and after the pilot. Bars use one 0 to 100 percent scale.

I feel comfortable reaching out to a leader in my community.

Before
0% 0 of 14
After
64% 9 of 14

Disagreed: 43% before, 7% after.

Students my age can change things. Not someday. Now.

Before
29% 4 of 14
After
71% 10 of 14

Disagreed: 50% before, 14% after.

I can use real facts or data to understand a problem.

Before
57% 8 of 14
After
86% 12 of 14

Disagreed: 14% before, 7% after.

I want to learn more about issues in the world.

Before
43% 6 of 14
After
79% 11 of 14

Disagreed: 36% before, 7% after.

I would spend my own free time on an issue I care about.

Before
14% 2 of 14
After
50% 7 of 14

Disagreed: 50% before, 14% after.

๐ŸŒŸ How students felt about it.

Students who agreed or strongly agreed, out of 14.

13 of 14

agreed they learned something new. None disagreed.

11 of 14

agreed they would like to continue with Eutopose to build a real project in their school. None disagreed.

11 of 14

agreed they were proud of finishing and sending their letter to the government. 9 of 14 named the letter as what they were most proud of.

๐Ÿ“ˆ Early demand.

Two New Jersey schools ran paid pilots across multiple levels. Both expanded to more students and more grade levels in less than one semester with Eutopose.  

๐Ÿซ Bring Eutopose to your school.

Tell us about your students and what you want them to take on. We'll put together a plan that fits your schedule.

For schools

Made to run in a real classroom.

For public, charter and private schools, districts and after-school programs serving middle and high school students, at any class size.

๐ŸŽ“ What students learn.

Eutopose builds civic skills, and it builds students who believe they can use them.

Self-belief

Students finish real work for a real audience and see that what they do counts. Their belief that they can make a difference grows level by level.

Agency

Believing your voice matters and knowing how to use it. After one level, students who said they feel comfortable reaching out to a community leader went from 0% to 64%.

Civic knowledge

How decisions get made, who represents you, and how laws affect real communities.

Research and data literacy

Reading real data, comparing case studies, and testing claims with an investigator's checklist.

Persuasive writing

Letters, petitions and campaign materials written for people who can act on them.

Collaboration

Working in teams, splitting up roles, and building on each other's ideas.

Empathy 

Feel It lessons start every cause with the individuals affected. 

Project planning

Setting goals, making a timeline, getting permissions, and gathering supplies to take a project from idea to action.

Problem solving

Breaking a big problem into parts, finding its causes, and choosing a realistic way to make a difference.

What teachers and students get.

Teachers sign in, give students a class code, and watch progress roll up.

Students work together around a table on school Chromebooks
  • ๐Ÿ“Š Teacher dashboardSee where every student is and their work product. Get access to full lesson guides, extension questions, and student-facing content. 
  • ๐Ÿ”‘ Students sign in with a codeIdentified only by first name and last initial. No last names, addresses or PINs.
  • ๐Ÿ”’ Pace the classTeachers determine when students can move forward with their main project. They can also choose which pathway or selection of pathways the student works on. 
  • ๐Ÿซ Fits your classroomWorks with your existing curriculum and school devices.

How getting started works.

Step 1

๐Ÿ’ฌ Talk with us

Tell us your grade levels, class sizes and schedule. We'll send a proposal.

Step 2

๐Ÿ› ๏ธ We set up your teachers

Each teacher gets their own access code and a short onboarding. Students join with a class code.

Step 3

๐ŸŽฏ Run it

Students work through a level in class. You see progress as it happens.

Pricing.

Priced by the number of enrolled students, so you can grow the roster and get an updated proposal.

  • Any class sizeFrom a single classroom to a whole grade or district.
  • Teacher dashboardIncluded.
  • Dedicated onboardingIncluded.

Get in touch

A future built by the individuals who will inherit it.

Tell us who you are and what you're hoping Eutopose can help with. We'll write back.